A credit tracks what a render costs to make, so a thirty-second headshot and a thirty-second film are not priced the same. Every run shows its cost in the plan before the button that spends it, and nothing is charged for a render that never arrived.
The grey figure is how many you could make with a 3,500-credit lifetime balance spent on that one thing. Resolution only moves the price on Seedance — HeyGen renders 720p and 1080p for the same credits.
Best lip sync, any length. 720p and 1080p cost the same.
Cinematic look, capped at 30 seconds. Resolution is the whole price.
Generated film with nobody speaking, so it costs less than a Seedance talking head at the same tier.
Built once, reused in everything. Looks grow on its board.
Keep what makes it work. Change who is in it, or what it says.
Nothing is generated, so nothing is charged.
A talking head can be rendered either way. One is built for speech, the other for film, and they cost accordingly.
Best lip sync, any length, and resolution does not change the price, so 1080p is simply the better choice. 82 credits for thirty seconds.
Real camera movement and depth, capped at thirty seconds. Start at 480p — 302 credits — and move up when the shot earns it.
Add your HeyGen and ElevenLabs keys in settings and those renders run on your account instead of your credits.
A credit tracks what a render actually costs to make. Pricing a headshot like a generated film would mean one subsidising the other, so the cheap ones stay cheap instead.
A talking head is priced on how long its words take to say. The plan shows the figure before you run anything, and you are charged for the render that was actually made.
Credits sit on your account until you use them. Top up at any time without changing the plan.